┌NAME──────────────────────────────────┬────────────────────┐
│ Bram                                 │                    │
├BACKGROUND────────────────────────────┤                    │
│ Kettlewright                         │                    │
├ABILITIES┬─────────┬─────────┬────────┤                    │
│         │         │         │        │                    │
│         │         │         │        │                    │
│         │         │         │        │                    │
│      10 │      13 │      11 │ HP:  6 │                    │
├─────────┴┬───┬────┴──┬───┬──┴───┬────┤                    │
│ DEPRIVED │   │ ARMOR │   │ GOLD │  5 │                    │
└──────────┴───┴───────┴───┴──────┴────┴────────────────────┘
┌TRAITS────────────────┬─────────────────────────┬──────────┐
│ Physique: Flabby     │ Speech: Squeaky         │ Age: 28  │
│ Skin: Webbed         │ Clothing: Bloody        ├──────────┤
│ Hair: Luxurious      │ Virtue: Humble          │          │
│ Face: Chiseled       │ Vice: Vain              │          │
├BONDS─────────────────┴─────────────────────────┴──────────┤
│ You found a wounded beast in the forest, but chose to     │
│ ignore it. You see it everywhere now, but only when       │
│ you’re alone. It looks sad, but not angry.                │
│                                                           │
│                                                           │
├OMENS──────────────────────────────────────────────────────┤
│ The local fauna is behaving oddly, displaying heightened  │
│ aggression, or fleeing the area entirely. Hunters talk of │
│ a shadowy figure that roams The Woods, calling to the     │
│ animals.                                                  │
│                                                           │
└───────────────────────────────────────────────────────────┘
You are known by the smell of molten metal and the jingle of tin. You are not a mere merchant, but an artisan of fire and metal.
─────────────────────────────────────────────────────────────
What is your trade?
Your family has a long tradition of serving, and you were trained from an early age on how to survive in the wild. When taking the Supply action your yield increases by one step (e.g. 1d4 > 1d6).
What never fails to get you out of trouble?
Oath Compass Points not towards North, but instead to the nearest member of the Guard. It also lets you know when they’re getting close.
─────────────────────────────────────────────────────────────
Pincers, Roll of tin, Tent (fits 2), Hammer (d6)
| Cairn 2nd Edition by Yochai Gal | © Script Wizards — scriptwizards.org