┌NAME──────────────────────────────────┬────────────────────┐
│ Moss                                 │                    │
├BACKGROUND────────────────────────────┤                    │
│ Greenwise                            │                    │
├ABILITIES┬─────────┬─────────┬────────┤                    │
│         │         │         │        │                    │
│         │         │         │        │                    │
│         │         │         │        │                    │
│      14 │      12 │      11 │ HP:  3 │                    │
├─────────┴┬───┬────┴──┬───┬──┴───┬────┤                    │
│ DEPRIVED │   │ ARMOR │   │ GOLD │ 14 │                    │
└──────────┴───┴───────┴───┴──────┴────┴────────────────────┘
┌TRAITS────────────────┬─────────────────────────┬──────────┐
│ Physique: Athletic   │ Speech: Whispery        │ Age: 21  │
│ Skin: Rosy           │ Clothing: Soiled        ├──────────┤
│ Hair: Curly          │ Virtue: Cautious        │          │
│ Face: Sunken         │ Vice: Vengeful          │          │
├BONDS─────────────────┴─────────────────────────┴──────────┤
│ You protect a long-dormant family secret. Take one half   │
│ of an Ancient Key (petty). They say that if joined with   │
│ its twin, it opens a Gate through any door.               │
│                                                           │
│                                                           │
├OMENS──────────────────────────────────────────────────────┤
│ It feels like winter has arrived too quickly this year,   │
│ frost and snows making their appearance much earlier than │
│ expected. There is talk of a pattern to the frost found   │
│ in windows, ponds, and cracks in the ground. It almost    │
│ looks like a map.                                         │
└───────────────────────────────────────────────────────────┘
You delve deep into The Woods, prying its secrets from between rough boughs and whispering leaves. In this verdant kingdom, you are no mere scholar, but its confidant as well.
─────────────────────────────────────────────────────────────
How have The Woods failed you?
An ill-tempered forest spirit cursed you for stealing, marking you as an enemy of their kind. Take a Bezoar Stone. Ingesting it cures any poison (1 use, unless retrieved).
What keeps you safe while in The Woods?
Delphinium Breathe water for up to one hour. 1 use, but can be divided into fractional doses.
─────────────────────────────────────────────────────────────
Iron pot, Root knife (d6), Healing salve (restore 4 STR), Twine bauble (petty, Ward once per day)
| Cairn 2nd Edition by Yochai Gal | © Script Wizards — scriptwizards.org