┌NAME──────────────────────────────────┬────────────────────┐
│ Light                                │                    │
├BACKGROUND────────────────────────────┤                    │
│ Marchguard                           │                    │
├ABILITIES┬─────────┬─────────┬────────┤                    │
│         │         │         │        │                    │
│         │         │         │        │                    │
│         │         │         │        │                    │
│       4 │       8 │      17 │ HP:  6 │                    │
├─────────┴┬───┬────┴──┬───┬──┴───┬────┤                    │
│ DEPRIVED │   │ ARMOR │   │ GOLD │ 10 │                    │
└──────────┴───┴───────┴───┴──────┴────┴────────────────────┘
┌TRAITS────────────────┬─────────────────────────┬──────────┐
│ Physique: Statuesque │ Speech: Whispery        │ Age: 23  │
│ Skin: Soft           │ Clothing: Soiled        ├──────────┤
│ Hair: Filthy         │ Virtue: Tolerant        │          │
│ Face: Broken         │ Vice: Vengeful          │          │
├BONDS─────────────────┴─────────────────────────┴──────────┤
│ You inherited a Single Gem (500gp, cold and brittle) from │
│ a long-dead relative. It arrived with a warning: squander │
│ your newfound riches and a debt long thought forgotten    │
│ would be called.                                          │
│                                                           │
├OMENS──────────────────────────────────────────────────────┤
│ The local fauna is behaving oddly, displaying heightened  │
│ aggression, or fleeing the area entirely. Hunters talk of │
│ a shadowy figure that roams The Woods, calling to the     │
│ animals.                                                  │
│                                                           │
└───────────────────────────────────────────────────────────┘
Bound by blood Oath to patrol the border and protect the realm. Once sworn, the Oath cannot be broken. The Guard always finds its own.
─────────────────────────────────────────────────────────────
Why did you take the Oath?
You were in a dark place, and decided that your life needed a little direction. You’re still not so sure it was the right choice. Take an Oilskin Coat and Mapping Paper.
What do you carry as proof of your Oath?
Impressive Pin A metal badge of honor from the Guard. It can open doors, but leaves a trail. Petty.
─────────────────────────────────────────────────────────────
Lantern, Oil can (6 uses), Long sword (d10, bulky), Boiled leather (1 Armor)
| Cairn 2nd Edition by Yochai Gal | © Script Wizards — scriptwizards.org