┌NAME──────────────────────────────────┬────────────────────┐
│ Seren                                │                    │
├BACKGROUND────────────────────────────┤                    │
│ Kettlewright                         │                    │
├ABILITIES┬─────────┬─────────┬────────┤                    │
│         │         │         │        │                    │
│         │         │         │        │                    │
│         │         │         │        │                    │
│      13 │      12 │      10 │ HP:  5 │                    │
├─────────┴┬───┬────┴──┬───┬──┴───┬────┤                    │
│ DEPRIVED │   │ ARMOR │   │ GOLD │ 13 │                    │
└──────────┴───┴───────┴───┴──────┴────┴────────────────────┘
┌TRAITS────────────────┬─────────────────────────┬──────────┐
│ Physique: Brawny     │ Speech: Droning         │ Age: 38  │
│ Skin: Weathered      │ Clothing: Livery        ├──────────┤
│ Hair: Long           │ Virtue: Cautious        │          │
│ Face: Sunken         │ Vice: Vengeful          │          │
├BONDS─────────────────┴─────────────────────────┴──────────┤
│ You carved a Whistle (petty) from an Oak Lord’s branch.   │
│ Your act did not go unnoticed. You cannot seem to rid     │
│ yourself of the whistle either.                           │
│                                                           │
│                                                           │
├OMENS──────────────────────────────────────────────────────┤
│ The local fauna is behaving oddly, displaying heightened  │
│ aggression, or fleeing the area entirely. Hunters talk of │
│ a shadowy figure that roams The Woods, calling to the     │
│ animals.                                                  │
│                                                           │
└───────────────────────────────────────────────────────────┘
You are known by the smell of molten metal and the jingle of tin. You are not a mere merchant, but an artisan of fire and metal.
─────────────────────────────────────────────────────────────
What is your trade?
As a convict, the Oath was simply a means of avoiding punishment. Take Lockpicks, and the key to a safehouse (petty).
What never fails to get you out of trouble?
Poacher’s Woe Strongly-scented arrows (3 uses). The scent is powerful enough to track with ease.
─────────────────────────────────────────────────────────────
Pincers, Roll of tin, Tent (fits 2), Hammer (d6)
| Cairn 2nd Edition by Yochai Gal | © Script Wizards — scriptwizards.org