┌NAME──────────────────────────────────┬────────────────────┐
│ Mireille                             │                    │
├BACKGROUND────────────────────────────┤                    │
│ Beast Handler                        │                    │
├ABILITIES┬─────────┬─────────┬────────┤                    │
│         │         │         │        │                    │
│         │         │         │        │                    │
│         │         │         │        │                    │
│      14 │      12 │      11 │ HP:  6 │                    │
├─────────┴┬───┬────┴──┬───┬──┴───┬────┤                    │
│ DEPRIVED │   │ ARMOR │   │ GOLD │ 13 │                    │
└──────────┴───┴───────┴───┴──────┴────┴────────────────────┘
┌TRAITS────────────────┬─────────────────────────┬──────────┐
│ Physique: Scrawny    │ Speech: Precise         │ Age: 28  │
│ Skin: Weathered      │ Clothing: Antique       ├──────────┤
│ Hair: Long           │ Virtue: Honorable       │          │
│ Face: Square         │ Vice: Craven            │          │
├BONDS─────────────────┴─────────────────────────┴──────────┤
│ You inherited a Single Gem (500gp, cold and brittle) from │
│ a long-dead relative. It arrived with a warning: squander │
│ your newfound riches and a debt long thought forgotten    │
│ would be called.                                          │
│                                                           │
├OMENS──────────────────────────────────────────────────────┤
│ An ancient tree at the heart of a sleepy village has      │
│ suddenly withered and died, despite showing no signs of   │
│ disease. After its trunk was cut, a bloody hand was found │
│ in its core.                                              │
│                                                           │
└───────────────────────────────────────────────────────────┘
You alone can walk among the creatures of the wild, fearless and in control. You share a connection with animals that others can only dream of… so long as you don’t become their snack.
─────────────────────────────────────────────────────────────
What creature is your specialty?
Serpents: Take a Warming Stone that generates an irresistible heat, and a vial of Antitoxin (2 uses).
What do creatures of the wild understand that your kind
do not?
Nature’s symphony can be heard if you attune to its rhythm. When surrounded by creatures of your specialty they can alert you to approaching danger before it arrives.
─────────────────────────────────────────────────────────────
Leather whip (d6), Soporific darts (STR save or fall asleep, 6 uses), Lure, Rope (25ft)
| Cairn 2nd Edition by Yochai Gal | © Script Wizards — scriptwizards.org