┌NAME──────────────────────────────────┬────────────────────┐
│ Seren                                │                    │
├BACKGROUND────────────────────────────┤                    │
│ Kettlewright                         │                    │
├ABILITIES┬─────────┬─────────┬────────┤                    │
│         │         │         │        │                    │
│         │         │         │        │                    │
│         │         │         │        │                    │
│      13 │      12 │       7 │ HP:  3 │                    │
├─────────┴┬───┬────┴──┬───┬──┴───┬────┤                    │
│ DEPRIVED │   │ ARMOR │   │ GOLD │  7 │                    │
└──────────┴───┴───────┴───┴──────┴────┴────────────────────┘
┌TRAITS────────────────┬─────────────────────────┬──────────┐
│ Physique: Lanky      │ Speech: Droning         │ Age: 32  │
│ Skin: Tight          │ Clothing: Bloody        ├──────────┤
│ Hair: Wispy          │ Virtue: Ambitious       │          │
│ Face: Broken         │ Vice: Craven            │          │
├BONDS─────────────────┴─────────────────────────┴──────────┤
│ You found a wounded beast in the forest, but chose to     │
│ ignore it. You see it everywhere now, but only when       │
│ you’re alone. It looks sad, but not angry.                │
│                                                           │
│                                                           │
├OMENS──────────────────────────────────────────────────────┤
│ Strange cracks have appeared in the night sky, revealing  │
│ a swirling vortex of light and color. Some say that the   │
│ divide between realms is at its weakest in centuries, and │
│ fear what may emerge from the other side.                 │
│                                                           │
└───────────────────────────────────────────────────────────┘
You are known by the smell of molten metal and the jingle of tin. You are not a mere merchant, but an artisan of fire and metal.
─────────────────────────────────────────────────────────────
What is your trade?
You were in a dark place, and decided that your life needed a little direction. You’re still not so sure it was the right choice. Take an Oilskin Coat and Mapping Paper.
What never fails to get you out of trouble?
Oath Compass Points not towards North, but instead to the nearest member of the Guard. It also lets you know when they’re getting close.
─────────────────────────────────────────────────────────────
Pincers, Roll of tin, Tent (fits 2), Hammer (d6)
| Cairn 2nd Edition by Yochai Gal | © Script Wizards — scriptwizards.org