┌NAME──────────────────────────────────┬────────────────────┐ │ Gossamer │ │ ├BACKGROUND────────────────────────────┤ │ │ Foundling │ │ ├ABILITIES┬─────────┬─────────┬────────┤ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ 8 │ 6 │ 10 │ HP: 1 │ │ ├─────────┴┬───┬────┴──┬───┬──┴───┬────┤ │ │ DEPRIVED │ │ ARMOR │ │ GOLD │ 8 │ │ └──────────┴───┴───────┴───┴──────┴────┴────────────────────┘ ┌TRAITS────────────────┬─────────────────────────┬──────────┐ │ Physique: Towering │ Speech: Cryptic │ Age: 34 │ │ Skin: Birthmarked │ Clothing: Soiled ├──────────┤ │ Hair: Long │ Virtue: Ambitious │ │ │ Face: Broken │ Vice: Lazy │ │ ├BONDS─────────────────┴─────────────────────────┴──────────┤ │ You protect a long-dormant family secret. Take one half │ │ of an Ancient Key (petty). They say that if joined with │ │ its twin, it opens a Gate through any door. │ │ │ │ │ ├OMENS──────────────────────────────────────────────────────┤ │ A night-blooming flower once thought extinct is sprouting │ │ up throughout The Woods. Its scent is intoxicating, but │ │ also causes vivid nightmares. │ │ │ │ │ └───────────────────────────────────────────────────────────┘ An odd birthmark, a strange smell: somehow, the touch of elsewhere still lingers. You’ll never fit in, at least not where you’re at. Roll on the Omens table, but keep the results private for now. ───────────────────────────────────────────────────────────── Who took you in? The monks of a secluded forest monastery. When their rules became too strict, and you snuck away. Take a Monk’s Habit (warm, petty) and a Spellbook of Control Plants. What keeps away bad tidings? Stink Jar Shattering this jar releases an odor so foul all nearby must make a STR save or immediately vomit. 1 use. ───────────────────────────────────────────────────────────── Salt pouch, Heirloom amulet (petty, glows in the presence of magic), Sling (d6), Dagger (d6)