┌NAME──────────────────────────────────┬────────────────────┐ │ Talon │ │ ├BACKGROUND────────────────────────────┤ │ │ Outrider │ │ ├ABILITIES┬─────────┬─────────┬────────┤ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ 12 │ 12 │ 16 │ HP: 3 │ │ ├─────────┴┬───┬────┴──┬───┬──┴───┬────┤ │ │ DEPRIVED │ │ ARMOR │ │ GOLD │ 8 │ │ └──────────┴───┴───────┴───┴──────┴────┴────────────────────┘ ┌TRAITS────────────────┬─────────────────────────┬──────────┐ │ Physique: Towering │ Speech: Precise │ Age: 44 │ │ Skin: Tanned │ Clothing: Antique ├──────────┤ │ Hair: Filthy │ Virtue: Cautious │ │ │ Face: Pale │ Vice: Lazy │ │ ├BONDS─────────────────┴─────────────────────────┴──────────┤ │ You protect a long-dormant family secret. Take one half │ │ of an Ancient Key (petty). They say that if joined with │ │ its twin, it opens a Gate through any door. │ │ │ │ │ ├OMENS──────────────────────────────────────────────────────┤ │ The once rich waters of a life-giving river have turned │ │ black and putrid, tainting the land and sickening those │ │ who drink from it. A village elder points to some recent │ │ desecration as the cause, but most do not heed their │ │ words. │ └───────────────────────────────────────────────────────────┘ Your coin comes from escorting caravans, tracking fugitives, or lending your blade to a cause. You’ve been a savior, an executioner, a hero, and even a villain. Yours is not a solitary path, however: you’ll always have your horse. ───────────────────────────────────────────────────────────── What personal code or principle do you uphold? To the death, always: You never back down from a fight, no matter the odds. Take a Death-Whistle, 1 charge. Its scream frightens away all who hear it (save WIL or flee). Recharge: Capture the final breath of a dying warrior. What breed is your horse? Stray Fogger Wild, but very fast (even in Tough terrain). Rides light. 4 HP. +2 slots. ───────────────────────────────────────────────────────────── Long sword (d10, bulky), Leather jerkin (1 Armor), Crossbow (d8, bulky), Spyglass