┌NAME──────────────────────────────────┬────────────────────┐
│ Berek                                │                    │
├BACKGROUND────────────────────────────┤                    │
│ Kettlewright                         │                    │
├ABILITIES┬─────────┬─────────┬────────┤                    │
│         │         │         │        │                    │
│         │         │         │        │                    │
│         │         │         │        │                    │
│      10 │      15 │      11 │ HP:  5 │                    │
├─────────┴┬───┬────┴──┬───┬──┴───┬────┤                    │
│ DEPRIVED │   │ ARMOR │   │ GOLD │  8 │                    │
└──────────┴───┴───────┴───┴──────┴────┴────────────────────┘
┌TRAITS────────────────┬─────────────────────────┬──────────┐
│ Physique: Athletic   │ Speech: Squeaky         │ Age: 31  │
│ Skin: Rosy           │ Clothing: Rancid        ├──────────┤
│ Hair: Luxurious      │ Virtue: Gregarious      │          │
│ Face: Sunken         │ Vice: Deceitful         │          │
├BONDS─────────────────┴─────────────────────────┴──────────┤
│ You inherited a Single Gem (500gp, cold and brittle) from │
│ a long-dead relative. It arrived with a warning: squander │
│ your newfound riches and a debt long thought forgotten    │
│ would be called.                                          │
│                                                           │
├OMENS──────────────────────────────────────────────────────┤
│ A night-blooming flower once thought extinct is sprouting │
│ up throughout The Woods. Its scent is intoxicating, but   │
│ also causes vivid nightmares.                             │
│                                                           │
│                                                           │
└───────────────────────────────────────────────────────────┘
You are known by the smell of molten metal and the jingle of tin. You are not a mere merchant, but an artisan of fire and metal.
─────────────────────────────────────────────────────────────
What is your trade?
When your family lost everything, you took the Oath to avoid becoming a burden. Take extra Rations (3 uses) and a brace of Throwing Knives (d6).
What never fails to get you out of trouble?
Pullstones Two jet-black stones. When separated, the stones will always roll in the direction of the other.
─────────────────────────────────────────────────────────────
Pincers, Roll of tin, Tent (fits 2), Hammer (d6)
| Cairn 2nd Edition by Yochai Gal | © Script Wizards — scriptwizards.org