┌NAME──────────────────────────────────┬────────────────────┐
│ Valen                                │                    │
├BACKGROUND────────────────────────────┤                    │
│ Outrider                             │                    │
├ABILITIES┬─────────┬─────────┬────────┤                    │
│         │         │         │        │                    │
│         │         │         │        │                    │
│         │         │         │        │                    │
│       7 │      11 │      16 │ HP:  2 │                    │
├─────────┴┬───┬────┴──┬───┬──┴───┬────┤                    │
│ DEPRIVED │   │ ARMOR │   │ GOLD │  8 │                    │
└──────────┴───┴───────┴───┴──────┴────┴────────────────────┘
┌TRAITS────────────────┬─────────────────────────┬──────────┐
│ Physique: Flabby     │ Speech: Formal          │ Age: 20  │
│ Skin: Tattooed       │ Clothing: Bloody        ├──────────┤
│ Hair: Oily           │ Virtue: Ambitious       │          │
│ Face: Elongated      │ Vice: Vain              │          │
├BONDS─────────────────┴─────────────────────────┴──────────┤
│ You consumed a Mischievous Spirit that periodically       │
│ wreaks havoc on your insides, demanding to be taken home. │
│ It wants to keep you alive, at least until it is free. It │
│ takes up one slot, but eats one Fatigue per day. It can   │
│ detect magic and knows a bit about The Woods.             │
├OMENS──────────────────────────────────────────────────────┤
│ The night sky grows dimmer each evening, as if stars are  │
│ disappearing one by one. Rumors of hellish creatures      │
│ capturing farmers and pulling them into The Roots are     │
│ spreading like wildfire. Village elders believe the two   │
│ are connected.                                            │
└───────────────────────────────────────────────────────────┘
Your coin comes from escorting caravans, tracking fugitives, or lending your blade to a cause. You’ve been a savior, an executioner, a hero, and even a villain. Yours is not a solitary path, however: you’ll always have your horse.
─────────────────────────────────────────────────────────────
What personal code or principle do you uphold?
To the death, always: You never back down from a fight, no matter the odds. Take a Death-Whistle, 1 charge. Its scream frightens away all who hear it (save WIL or flee). Recharge: Capture the final breath of a dying warrior.
What breed is your horse?
Stray Fogger Wild, but very fast (even in Tough terrain). Rides light. 4 HP. +2 slots.
─────────────────────────────────────────────────────────────
Long sword (d10, bulky), Leather jerkin (1 Armor), Crossbow (d8, bulky), Spyglass
| Cairn 2nd Edition by Yochai Gal | © Script Wizards — scriptwizards.org