┌NAME──────────────────────────────────┬────────────────────┐
│ Snowdrop                             │                    │
├BACKGROUND────────────────────────────┤                    │
│ Foundling                            │                    │
├ABILITIES┬─────────┬─────────┬────────┤                    │
│         │         │         │        │                    │
│         │         │         │        │                    │
│         │         │         │        │                    │
│      12 │       7 │      10 │ HP:  3 │                    │
├─────────┴┬───┬────┴──┬───┬──┴───┬────┤                    │
│ DEPRIVED │   │ ARMOR │   │ GOLD │ 11 │                    │
└──────────┴───┴───────┴───┴──────┴────┴────────────────────┘
┌TRAITS────────────────┬─────────────────────────┬──────────┐
│ Physique: Rugged     │ Speech: Cryptic         │ Age: 38  │
│ Skin: Tight          │ Clothing: Livery        ├──────────┤
│ Hair: Luxurious      │ Virtue: Tolerant        │          │
│ Face: Sunken         │ Vice: Lazy              │          │
├BONDS─────────────────┴─────────────────────────┴──────────┤
│ You once freed a Naiad from a choked stream. In return,   │
│ it gave you some Silver Moss. Swallow it near water and   │
│ the creature will come, once, to repay its debt.          │
│                                                           │
│                                                           │
├OMENS──────────────────────────────────────────────────────┤
│ Hunters talk of a curse that befalls any who kill a       │
│ white-frocked beast: soon after, they are found dead in   │
│ their homes. Each day, there are fewer and fewer          │
│ creatures to hunt.                                        │
│                                                           │
└───────────────────────────────────────────────────────────┘
An odd birthmark, a strange smell: somehow, the touch of elsewhere still lingers. You’ll never fit in, at least not where you’re at. Roll on the Omens table, but keep the results private for now.
─────────────────────────────────────────────────────────────
Who took you in?
A gruff blacksmith from a sleepy river town. You were always kept at arm’s length. Now the forge is cold, and you’ve moved on. Take a Smith’s Hammer (d6) and a set of Oft-mended Chain Mail (2 Armor, bulky).
What keeps away bad tidings?
Dream Stone A smooth blue stone that helps recall dreams more clearly. Overuse can cause dream-addiction.
─────────────────────────────────────────────────────────────
Salt pouch, Heirloom amulet (petty, glows in the presence of magic), Sling (d6), Dagger (d6)
| Cairn 2nd Edition by Yochai Gal | © Script Wizards — scriptwizards.org