┌NAME──────────────────────────────────┬────────────────────┐
│ Talon                                │                    │
├BACKGROUND────────────────────────────┤                    │
│ Outrider                             │                    │
├ABILITIES┬─────────┬─────────┬────────┤                    │
│         │         │         │        │                    │
│         │         │         │        │                    │
│         │         │         │        │                    │
│      12 │      12 │      16 │ HP:  3 │                    │
├─────────┴┬───┬────┴──┬───┬──┴───┬────┤                    │
│ DEPRIVED │   │ ARMOR │   │ GOLD │  8 │                    │
└──────────┴───┴───────┴───┴──────┴────┴────────────────────┘
┌TRAITS────────────────┬─────────────────────────┬──────────┐
│ Physique: Towering   │ Speech: Precise         │ Age: 44  │
│ Skin: Tanned         │ Clothing: Antique       ├──────────┤
│ Hair: Filthy         │ Virtue: Cautious        │          │
│ Face: Pale           │ Vice: Lazy              │          │
├BONDS─────────────────┴─────────────────────────┴──────────┤
│ You protect a long-dormant family secret. Take one half   │
│ of an Ancient Key (petty). They say that if joined with   │
│ its twin, it opens a Gate through any door.               │
│                                                           │
│                                                           │
├OMENS──────────────────────────────────────────────────────┤
│ The once rich waters of a life-giving river have turned   │
│ black and putrid, tainting the land and sickening those   │
│ who drink from it. A village elder points to some recent  │
│ desecration as the cause, but most do not heed their      │
│ words.                                                    │
└───────────────────────────────────────────────────────────┘
Your coin comes from escorting caravans, tracking fugitives, or lending your blade to a cause. You’ve been a savior, an executioner, a hero, and even a villain. Yours is not a solitary path, however: you’ll always have your horse.
─────────────────────────────────────────────────────────────
What personal code or principle do you uphold?
To the death, always: You never back down from a fight, no matter the odds. Take a Death-Whistle, 1 charge. Its scream frightens away all who hear it (save WIL or flee). Recharge: Capture the final breath of a dying warrior.
What breed is your horse?
Stray Fogger Wild, but very fast (even in Tough terrain). Rides light. 4 HP. +2 slots.
─────────────────────────────────────────────────────────────
Long sword (d10, bulky), Leather jerkin (1 Armor), Crossbow (d8, bulky), Spyglass
| Cairn 2nd Edition by Yochai Gal | © Script Wizards — scriptwizards.org