┌NAME──────────────────────────────────┬────────────────────┐
│ Aria                                 │                    │
├BACKGROUND────────────────────────────┤                    │
│ Mountebank                           │                    │
├ABILITIES┬─────────┬─────────┬────────┤                    │
│         │         │         │        │                    │
│         │         │         │        │                    │
│         │         │         │        │                    │
│       7 │      15 │      11 │ HP:  3 │                    │
├─────────┴┬───┬────┴──┬───┬──┴───┬────┤                    │
│ DEPRIVED │   │ ARMOR │   │ GOLD │  9 │                    │
└──────────┴───┴───────┴───┴──────┴────┴────────────────────┘
┌TRAITS────────────────┬─────────────────────────┬──────────┐
│ Physique: Short      │ Speech: Precise         │ Age: 29  │
│ Skin: Tattooed       │ Clothing: Bloody        ├──────────┤
│ Hair: Wavy           │ Virtue: Tolerant        │          │
│ Face: Chiseled       │ Vice: Aggressive        │          │
├BONDS─────────────────┴─────────────────────────┴──────────┤
│ The Dawn Brigade did your family a service, giving you a  │
│ dried Blood-Red Flower (petty) as proof. When the flower  │
│ turns white, it means the favor is owed.                  │
│                                                           │
│                                                           │
├OMENS──────────────────────────────────────────────────────┤
│ Hunters talk of a curse that befalls any who kill a       │
│ white-frocked beast: soon after, they are found dead in   │
│ their homes. Each day, there are fewer and fewer          │
│ creatures to hunt.                                        │
│                                                           │
└───────────────────────────────────────────────────────────┘
Wits are your sharpest weapon, a facade your strongest shield. But when you do lose, you lose badly.
─────────────────────────────────────────────────────────────
How was your fraud exposed?
You were cursed by a hedgewitch for fooling some innocent village folk. Magic acts unpredictably in your hands (WIL save to avoid disaster). If you are the target of magic, the same applies to its wielder.
What keepsake could always identify you?
Cursed Sapphire Worth 200gp, it noticeably returns to your pocket shortly after you spend it. You can’t seem to get rid of it.
─────────────────────────────────────────────────────────────
Cart (+4 slots, bulky when pulled), Trick playing cards, Fancy hat (petty), Cane sword (d6)
| Cairn 2nd Edition by Yochai Gal | © Script Wizards — scriptwizards.org