┌NAME──────────────────────────────────┬────────────────────┐
│ Elara                                │                    │
├BACKGROUND────────────────────────────┤                    │
│ Kettlewright                         │                    │
├ABILITIES┬─────────┬─────────┬────────┤                    │
│         │         │         │        │                    │
│         │         │         │        │                    │
│         │         │         │        │                    │
│       9 │      16 │       9 │ HP:  2 │                    │
├─────────┴┬───┬────┴──┬───┬──┴───┬────┤                    │
│ DEPRIVED │   │ ARMOR │   │ GOLD │  5 │                    │
└──────────┴───┴───────┴───┴──────┴────┴────────────────────┘
┌TRAITS────────────────┬─────────────────────────┬──────────┐
│ Physique: Short      │ Speech: Droning         │ Age: 27  │
│ Skin: Tanned         │ Clothing: Bloody        ├──────────┤
│ Hair: Oily           │ Virtue: Tolerant        │          │
│ Face: Chiseled       │ Vice: Oily              │          │
├BONDS─────────────────┴─────────────────────────┴──────────┤
│ A roaming storyteller once spun you tales of great        │
│ treasure hidden deep in The Woods. You thought it naught  │
│ but fancy, till they gave you A Rolled-Up Map (petty)     │
│ marked with an X.                                         │
│                                                           │
├OMENS──────────────────────────────────────────────────────┤
│ The local fauna is behaving oddly, displaying heightened  │
│ aggression, or fleeing the area entirely. Hunters talk of │
│ a shadowy figure that roams The Woods, calling to the     │
│ animals.                                                  │
│                                                           │
└───────────────────────────────────────────────────────────┘
You are known by the smell of molten metal and the jingle of tin. You are not a mere merchant, but an artisan of fire and metal.
Starting Gear: Pincers, Roll of tin, Tent (fits 2), Hammer (d6)
What is your trade? Noble-born, you joined to escape family trouble. Take a Goosefelt Tarp (fits two) that you stole before leaving home.
What never fails to get you out of trouble? Poacher’s Woe Strongly-scented arrows (3 uses). The scent is powerful enough to track with ease.