┌NAME──────────────────────────────────┬────────────────────┐
│ Berek                                │                    │
├BACKGROUND────────────────────────────┤                    │
│ Kettlewright                         │                    │
├ABILITIES┬─────────┬─────────┬────────┤                    │
│         │         │         │        │                    │
│         │         │         │        │                    │
│         │         │         │        │                    │
│      14 │      14 │       7 │ HP:  2 │                    │
├─────────┴┬───┬────┴──┬───┬──┴───┬────┤                    │
│ DEPRIVED │   │ ARMOR │   │ GOLD │ 12 │                    │
└──────────┴───┴───────┴───┴──────┴────┴────────────────────┘
┌TRAITS────────────────┬─────────────────────────┬──────────┐
│ Physique: Brawny     │ Speech: Stuttering      │ Age: 29  │
│ Skin: Tattooed       │ Clothing: Frayed        ├──────────┤
│ Hair: Filthy         │ Virtue: Humble          │          │
│ Face: Square         │ Vice: Greedy            │          │
├BONDS─────────────────┴─────────────────────────┴──────────┤
│ You carved a Whistle (petty) from an Oak Lord’s branch.   │
│ Your act did not go unnoticed. You cannot seem to rid     │
│ yourself of the whistle either.                           │
│                                                           │
│                                                           │
├OMENS──────────────────────────────────────────────────────┤
│ Hunters talk of a curse that befalls any who kill a       │
│ white-frocked beast: soon after, they are found dead in   │
│ their homes. Each day, there are fewer and fewer          │
│ creatures to hunt.                                        │
│                                                           │
└───────────────────────────────────────────────────────────┘
You are known by the smell of molten metal and the jingle of tin. You are not a mere merchant, but an artisan of fire and metal.
─────────────────────────────────────────────────────────────
What is your trade?
Noble-born, you joined to escape family trouble. Take a Goosefelt Tarp (fits two) that you stole before leaving home.
What never fails to get you out of trouble?
Oath Compass Points not towards North, but instead to the nearest member of the Guard. It also lets you know when they’re getting close.
─────────────────────────────────────────────────────────────
Pincers, Roll of tin, Tent (fits 2), Hammer (d6)
| Cairn 2nd Edition by Yochai Gal | © Script Wizards — scriptwizards.org