┌NAME──────────────────────────────────┬────────────────────┐
│ Silverdew                            │                    │
├BACKGROUND────────────────────────────┤                    │
│ Foundling                            │                    │
├ABILITIES┬─────────┬─────────┬────────┤                    │
│         │         │         │        │                    │
│         │         │         │        │                    │
│         │         │         │        │                    │
│      12 │       8 │      14 │ HP:  5 │                    │
├─────────┴┬───┬────┴──┬───┬──┴───┬────┤                    │
│ DEPRIVED │   │ ARMOR │   │ GOLD │  9 │                    │
└──────────┴───┴───────┴───┴──────┴────┴────────────────────┘
┌TRAITS────────────────┬─────────────────────────┬──────────┐
│ Physique: Stout      │ Speech: Cryptic         │ Age: 33  │
│ Skin: Tight          │ Clothing: Livery        ├──────────┤
│ Hair: Curly          │ Virtue: Cautious        │          │
│ Face: Pale           │ Vice: Nervous           │          │
├BONDS─────────────────┴─────────────────────────┴──────────┤
│ You inherited a Single Gem (500gp, cold and brittle) from │
│ a long-dead relative. It arrived with a warning: squander │
│ your newfound riches and a debt long thought forgotten    │
│ would be called.                                          │
│                                                           │
├OMENS──────────────────────────────────────────────────────┤
│ Statues have been weeping blood for months on end, and    │
│ the wombs of the village have lain barren since they      │
│ began to fall. A single child has been the only           │
│ exception, taken by elders overcome with fear and dread.  │
│                                                           │
└───────────────────────────────────────────────────────────┘
An odd birthmark, a strange smell: somehow, the touch of elsewhere still lingers. You’ll never fit in, at least not where you’re at. Roll on the Omens table, but keep the results private for now.
─────────────────────────────────────────────────────────────
Who took you in?
A gruff blacksmith from a sleepy river town. You were always kept at arm’s length. Now the forge is cold, and you’ve moved on. Take a Smith’s Hammer (d6) and a set of Oft-mended Chain Mail (2 Armor, bulky).
What keeps away bad tidings?
Dream Stone A smooth blue stone that helps recall dreams more clearly. Overuse can cause dream-addiction.
─────────────────────────────────────────────────────────────
Salt pouch, Heirloom amulet (petty, glows in the presence of magic), Sling (d6), Dagger (d6)
| Cairn 2nd Edition by Yochai Gal | © Script Wizards — scriptwizards.org