┌NAME──────────────────────────────────┬────────────────────┐
│ Gossamer                             │                    │
├BACKGROUND────────────────────────────┤                    │
│ Foundling                            │                    │
├ABILITIES┬─────────┬─────────┬────────┤                    │
│         │         │         │        │                    │
│         │         │         │        │                    │
│         │         │         │        │                    │
│       6 │      11 │      17 │ HP:  3 │                    │
├─────────┴┬───┬────┴──┬───┬──┴───┬────┤                    │
│ DEPRIVED │   │ ARMOR │   │ GOLD │  8 │                    │
└──────────┴───┴───────┴───┴──────┴────┴────────────────────┘
┌TRAITS────────────────┬─────────────────────────┬──────────┐
│ Physique: Towering   │ Speech: Precise         │ Age: 24  │
│ Skin: Tattooed       │ Clothing: Soiled        ├──────────┤
│ Hair: Frizzy         │ Virtue: Honorable       │          │
│ Face: Broken         │ Vice: Vengeful          │          │
├BONDS─────────────────┴─────────────────────────┴──────────┤
│ You inherited a Single Gem (500gp, cold and brittle) from │
│ a long-dead relative. It arrived with a warning: squander │
│ your newfound riches and a debt long thought forgotten    │
│ would be called.                                          │
│                                                           │
├OMENS──────────────────────────────────────────────────────┤
│ The once rich waters of a life-giving river have turned   │
│ black and putrid, tainting the land and sickening those   │
│ who drink from it. A village elder points to some recent  │
│ desecration as the cause, but most do not heed their      │
│ words.                                                    │
└───────────────────────────────────────────────────────────┘
An odd birthmark, a strange smell: somehow, the touch of elsewhere still lingers. You’ll never fit in, at least not where you’re at. Roll on the Omens table, but keep the results private for now.
─────────────────────────────────────────────────────────────
Who took you in?
The monks of a secluded forest monastery. When their rules became too strict, and you snuck away. Take a Monk’s Habit (warm, petty) and a Spellbook of Control Plants.
What keeps away bad tidings?
Ivy Worm A green worm often mistaken for a weed. Swallowed whole, it absorbs any toxins or rot in the body before exiting through the usual way.
─────────────────────────────────────────────────────────────
Salt pouch, Heirloom amulet (petty, glows in the presence of magic), Sling (d6), Dagger (d6)
| Cairn 2nd Edition by Yochai Gal | © Script Wizards — scriptwizards.org