┌NAME──────────────────────────────────┬────────────────────┐
│ Gossamer                             │                    │
├BACKGROUND────────────────────────────┤                    │
│ Foundling                            │                    │
├ABILITIES┬─────────┬─────────┬────────┤                    │
│         │         │         │        │                    │
│         │         │         │        │                    │
│         │         │         │        │                    │
│       8 │       6 │      10 │ HP:  1 │                    │
├─────────┴┬───┬────┴──┬───┬──┴───┬────┤                    │
│ DEPRIVED │   │ ARMOR │   │ GOLD │  8 │                    │
└──────────┴───┴───────┴───┴──────┴────┴────────────────────┘
┌TRAITS────────────────┬─────────────────────────┬──────────┐
│ Physique: Towering   │ Speech: Cryptic         │ Age: 34  │
│ Skin: Birthmarked    │ Clothing: Soiled        ├──────────┤
│ Hair: Long           │ Virtue: Ambitious       │          │
│ Face: Broken         │ Vice: Lazy              │          │
├BONDS─────────────────┴─────────────────────────┴──────────┤
│ You protect a long-dormant family secret. Take one half   │
│ of an Ancient Key (petty). They say that if joined with   │
│ its twin, it opens a Gate through any door.               │
│                                                           │
│                                                           │
├OMENS──────────────────────────────────────────────────────┤
│ A night-blooming flower once thought extinct is sprouting │
│ up throughout The Woods. Its scent is intoxicating, but   │
│ also causes vivid nightmares.                             │
│                                                           │
│                                                           │
└───────────────────────────────────────────────────────────┘
An odd birthmark, a strange smell: somehow, the touch of elsewhere still lingers. You’ll never fit in, at least not where you’re at. Roll on the Omens table, but keep the results private for now.
─────────────────────────────────────────────────────────────
Who took you in?
The monks of a secluded forest monastery. When their rules became too strict, and you snuck away. Take a Monk’s Habit (warm, petty) and a Spellbook of Control Plants.
What keeps away bad tidings?
Stink Jar Shattering this jar releases an odor so foul all nearby must make a STR save or immediately vomit. 1 use.
─────────────────────────────────────────────────────────────
Salt pouch, Heirloom amulet (petty, glows in the presence of magic), Sling (d6), Dagger (d6)
| Cairn 2nd Edition by Yochai Gal | © Script Wizards — scriptwizards.org