┌NAME──────────────────────────────────┬────────────────────┐
│ Briar                                │                    │
├BACKGROUND────────────────────────────┤                    │
│ Greenwise                            │                    │
├ABILITIES┬─────────┬─────────┬────────┤                    │
│         │         │         │        │                    │
│         │         │         │        │                    │
│         │         │         │        │                    │
│      12 │      16 │      11 │ HP:  6 │                    │
├─────────┴┬───┬────┴──┬───┬──┴───┬────┤                    │
│ DEPRIVED │   │ ARMOR │   │ GOLD │ 11 │                    │
└──────────┴───┴───────┴───┴──────┴────┴────────────────────┘
┌TRAITS────────────────┬─────────────────────────┬──────────┐
│ Physique: Towering   │ Speech: Precise         │ Age: 25  │
│ Skin: Marked         │ Clothing: Frumpy        ├──────────┤
│ Hair: Long           │ Virtue: Merciful        │          │
│ Face: Bony           │ Vice: Aggressive        │          │
├BONDS─────────────────┴─────────────────────────┴──────────┤
│ A distant cousin left you a small inheritance. Take 20Gp, │
│ and an Ornate Compass that always points towards          │
│ something deep in The Woods.                              │
│                                                           │
│                                                           │
├OMENS──────────────────────────────────────────────────────┤
│ The local fauna is behaving oddly, displaying heightened  │
│ aggression, or fleeing the area entirely. Hunters talk of │
│ a shadowy figure that roams The Woods, calling to the     │
│ animals.                                                  │
│                                                           │
└───────────────────────────────────────────────────────────┘
You delve deep into The Woods, prying its secrets from between rough boughs and whispering leaves. In this verdant kingdom, you are no mere scholar, but its confidant as well.
─────────────────────────────────────────────────────────────
How have The Woods failed you?
An ill-tempered forest spirit cursed you for stealing, marking you as an enemy of their kind. Take a Bezoar Stone. Ingesting it cures any poison (1 use, unless retrieved).
What keeps you safe while in The Woods?
Seed Bomb A canvas sack that explode on impact, scattering seeds. d6 damage (blast). 3 uses.
─────────────────────────────────────────────────────────────
Iron pot, Root knife (d6), Healing salve (restore 4 STR), Twine bauble (petty, Ward once per day)
| Cairn 2nd Edition by Yochai Gal | © Script Wizards — scriptwizards.org