┌NAME──────────────────────────────────┬────────────────────┐ │ Light │ │ ├BACKGROUND────────────────────────────┤ │ │ Marchguard │ │ ├ABILITIES┬─────────┬─────────┬────────┤ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ 4 │ 8 │ 17 │ HP: 6 │ │ ├─────────┴┬───┬────┴──┬───┬──┴───┬────┤ │ │ DEPRIVED │ │ ARMOR │ │ GOLD │ 10 │ │ └──────────┴───┴───────┴───┴──────┴────┴────────────────────┘ ┌TRAITS────────────────┬─────────────────────────┬──────────┐ │ Physique: Statuesque │ Speech: Whispery │ Age: 23 │ │ Skin: Soft │ Clothing: Soiled ├──────────┤ │ Hair: Filthy │ Virtue: Tolerant │ │ │ Face: Broken │ Vice: Vengeful │ │ ├BONDS─────────────────┴─────────────────────────┴──────────┤ │ You inherited a Single Gem (500gp, cold and brittle) from │ │ a long-dead relative. It arrived with a warning: squander │ │ your newfound riches and a debt long thought forgotten │ │ would be called. │ │ │ ├OMENS──────────────────────────────────────────────────────┤ │ The local fauna is behaving oddly, displaying heightened │ │ aggression, or fleeing the area entirely. Hunters talk of │ │ a shadowy figure that roams The Woods, calling to the │ │ animals. │ │ │ └───────────────────────────────────────────────────────────┘ Bound by blood Oath to patrol the border and protect the realm. Once sworn, the Oath cannot be broken. The Guard always finds its own. ───────────────────────────────────────────────────────────── Why did you take the Oath? You were in a dark place, and decided that your life needed a little direction. You’re still not so sure it was the right choice. Take an Oilskin Coat and Mapping Paper. What do you carry as proof of your Oath? Impressive Pin A metal badge of honor from the Guard. It can open doors, but leaves a trail. Petty. ───────────────────────────────────────────────────────────── Lantern, Oil can (6 uses), Long sword (d10, bulky), Boiled leather (1 Armor)